| Lyrikalstylez said:
Care to explaine how they ruined them? I really want to know since I haven't played any sequal of those since the gamecube |
Paper Mario went far away from its RPG roots and with Sticker Star they pretty much abandoned any form of meaningful progression while also creating an even more bland combat system and story. Luigi's Mansion 2 on the 3DS ruined the atmosphere and experience of the original because the new one is mission based. You get sent into the house, follow a direct mission, then get sent back out. And the haunts reset every time you do a mission. The whole game destroys what made the first game so fantastic in my eyes.
| echoesfromthepast said: Every Zelda game caters to a slightly different audience - that's the beauty of the series - I might absolutely love the wind waker, while one friend might absolutely love Majora's Mask, while another might love Skyward Sword - they're different for a reason. Just because you didn't like the most recent Zelda doesn't mean they ruined it. Every installment is going to be different for different audiences. If you didn't like Skyward sword because of the linearity (some people love that) then rest assured, Eiji Aonuma has confirmed that the Wii U Zelda will be non-linear. |
I'm aware that they are trying to create different experiences to cater to different people. I was giving my view on how I feel about the experiences they're offering. It's been disappointing for me. "The core gameplay remains the same," you say. I don't care about just gameplay. I care about the experience (of which gameplay is a factor of). The core experience has drastically changed and it's been changing for years in a single direction that continues to put me off more and more.








