| Heavenly_King said:
The PS4 was not supposed to have 4gb before the PS meeting?? because all that memory in the graphs is about 4.6gb. Weird |
with a modern streaming based engine it's pretty easy to scale up memory utilization. They probably just expanded their buffers and cache sizes, especially their non streaming texture cache on a 4GB system they likely would have relied on streaming more heavily. But this should put to rest the theory that internal teams didn't have access to 8GB Dev kits before the meeting, even if it was only a few weeks.
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