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wfz said:


I definitely agree that types need more balance, but I feel as though this was a somewhat thoughtless and "easy" way to do it. "Let's just make a type that sucks against bad tiers and rocks against top tiers but doesn't feel coherent."

Whereas bug is coherent? Strong against dark and psychic, why? Why is fighting super effective against dark, but not very effective against bug? Not everything makes as much sense as electric > water or fire > grass.

I understand your concern, but I don't really care what they call the type if it balances things a bit. I'd love to have an excuse to experiment with some under-used types like poison.