Kaizar said: I have heard that after 1 to 2 weeks of playing with the 3D ON that the eye strains go away, but the 3DS allows people to adjust the 3D, which you can't do on PC. If you could adjust the volume of 3D you would play at a lower volume but eventually play with the Depth Slider all the way up 24/7. I guess that's the problem with other electronics used for 3D gaming, is that you can't adjust the volume of 3D for your mind to work up into better shape to handle 3D with no more eye strains. After 12 months of playing in 3D I had woke up one day and as soon as I went outside, I couldn't help but notice that all plants looked like full blown 3D in person with my own 2 eyes. The novelty of seeing real life in full blown 3D in person goes away after up to 6 months, but every once in a while I look at a tree or some other plant and can't help but admire the beauty. I have realize that the last time that I had seen real life in full blown 3D was when I was 18 or 19 years old. So it's nice to regain an ability lost to old age. I couldn't help but notice when Avatar was a new movie that the news media kept mentioning how senior citizens had problems and needed to see the movie 7 to 8 times for those problems to go away, and how a few middle-age people had problems with Avatar, but those problems with away after seeing the movie up to 3 times for them. High-polygon count graphics in 3D seems to cause the most problems for trying to enjoy 3D, but people don't have that much problems with live action and 2D sprites & cell-shaded graphics in 3D. |
I'm glad it helped your eyes, but it never went away from me. I find stereoscopic illusions restrictive, still beautiful but it messes with other important depth cues that normally work together. It's trying to ignore focus and convergence cues that causes the eye strain.
For some reason I have a lot of trouble looking through binoculars. The whole world turns flat and it's hard to figure out what depth I'm trying to look at. I guess the zoom factor breaks all stereoscopic, focus, convergence and parallax eye movement rules.
I did train my eyes with autostereograms in the 90's. I made programs to generate them and made a 3D simulation fly through 3D world in moving autostereoscopic view as is included in the Magic Carpet game. Somehow those look more solid to me and make the picture seem bigger instead of smaller.
The best sterescopic 3D I have seen was in Futuroscope. A large Imax dome theatre, high speed shutter glasses and a 150 degree spherical screen with a presentation of the great barrier reef. Floating along in 3D with a fixed zoom level, it was magical and felt pretty real. Still not perfect when something got near the camera but a lot better then flat screen stereography. Too bad I can't build that in my home :)
When 3D stays with games I'll give it another go next gen when I upgrade to a 4K projector. Although my hopes are on Occulus rift instead. Hopefully the consumer version will also enable parallax head movement (eye movement would be better but that's still further of) No more missing jumps because of misjudging depth, that would be nice.