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Chandler said:

Analog aiming on Wii U is super yanky. There's a huge dead zone and then suddenly your crosshair is flying all over the place. Reminds me of Uncharted Golden Abyss. Does the 360 demo have the same issue?

Same issue with Monster Hunter Ultimate...also by Capcom. Do they know how an analog stick works? It feels like they would use the analog stick to emulate a second D-Pad -_-