Kaizar said:
There is 1 other solution and that's the Nintendo 3DS also. You can be Stereoblind and see the amazing 3D in the 3DS: http://kotaku.com/i-am-stereoblind-but-the-3ds-lets-me-see-the-world-as-484508038 And each game & app is responsible for its own 3D effect. The more newer the game & apps are, the more extreme the 3D effect is compare to the ones release 6 to 8 months earlier. I was going to get the 3DS XL but the newer games keep getting an more EXTREME 3D effect, so I'm just sticking with the regular size 3DS as the 3D effect continues to make the screen look bigger & bigger. It's best to be 5 to 15 inches away from the screen. And if you hold it upside-down you will get the exact same 3D effect LOL but true. You can adjust the volume of 3D with the depth slider, but I always have it up at 100% volume of 3D. The pixel density is somewhere from 221 to 226 on the regular size 3DS and 194 on the 3DS XL. PICA200 GPU produces 160 million triangles and Resident Evil: Revelations pushed 130 million polygons out of 160 million polygons peak performence. I'm curious to see how much further Capcom pushes the Polygon count with Monster Hunter 4 and New Resident Evil 3DS. |
I have no trouble seeing stereoscopic images, I just don't enjoy it for real life action movies. Everything looks smaller and hollow, floating projections in space. Fine for video games and animation but distracting for real life scenes. I guess it's the opposite for you that it looks bigger.
That article suggests sitting 1 screen width away to get the correct ortho scale. (Assuming the director doesn't use zoom, I'm not sure how that's factored in) That means having your eyes 3 inches from a 3DS screen (that would be a headache) That also means for 20/20 vision you need at least 3438 pixels horizontally to start not noticing the pixels anymore. But you'll have a lovely 53 degree field of view.
Anyway I didn't have much of a problem with it before on the pc and a projector because it were all abstract games (Descent 2, Heretic II, etc) and because the zoom factor was constant. Still the novelty wore off and 2D looked better with less eye strain. The 3DS should be fine too, yet manipulating a miniature, all tiny tiny :)