osed125 said:
1- Oh ok that makes sense. Since I'm so used to Radiant Dawn which getting to a max level before promoting is actually pretty hard, I made the mistake here to upgrade some characters to an advance class before hitting lvl 20. Didn't matter at all on normal, but at a higher difficulty this would have been a problem. 2- Interesting. I guess now the second seal have some purpose lol. I personally only used it once to change Lissa's class, all the other ones were resting in my convoy. Although having all the skills will require a lot of grinding, which is something I never liked in FE, but I guess it will be necessary to beat the game on lunatic. |
On Hard is really recommended that you at least level the prepromoted classes to 20 before promoting them. If you promote them right from Level 10, you'll be at a serious disadvantage regarding enemy promoted classes since they always hit level 20 before promoting. It's not unusual for enemies to have up to 6 to 7 extra points in stats if you don't level to 20 before promotion.
Getting all the skills isn't even necessary on Lunatic or on any difficulty. Like I said, most skills are irrelevant (like the Rally ones, except Rally Spectrum. Even that one is rarely used) and you'll end up using a limited set of skills (2nd gen characters are more versatile on this aspect, depending on how you planned the inheritance). Grinding for the ultimate team will most likely end up only being useful for streetpass battles and some of the paid DLC, which requires you to have the best team possible.
But yeah, if you want to get most of the skills for every character, then you'll end up burning through Second Seals. The same for stats as well, since some characters take a very long time to max certain stats (For example, Vaike only has at best a 25% Mag growth on Trickster, every other class he has 10% Mag growth) and that'll mean a lot of reclassing once you hit level 20.
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