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osed125 said:
lestatdark said:

1 - Those 50+ stats can only be achieved via the Limit Breaker skills which is obtained at the end of Rogues & Redeemers DLC, which is only out in NA and JP so far, no release date announced for EU yet. 

As for stats above 40, all of my characters, including the 1st gen ones, have at least three or 4 stats at 40+. It depends on what class you leave them once they maxed their stats, because different classes have different stat caps. Classes like Paladin, Hero, Sorcerer, Sage, Sniper and Falcon Knight have a lot of stats capped at 40+. Swordmaster, Assasin, Bow Knight, Dark Knight have only 2 or 3 stats capped at above 40 and some have pretty bad stat caps, like Bow Knight having caps at 32/33 for Def and Res, depending on the character.


2 - The skills pool depends on how many skills you have learned with the various classes that each character can rotate from. Since most characters have at least 2/3 prepromoted classes to choose from, that opens up at least 4/5 different promoted classes. From those numbers alone, you can learn up to 10 different skills per character. MU, Morgan (and extra sibling if Male MU or Fem MU married to Chrom) are the only characters (excluding DLC characters) that can rotate through all the classes, thus having a huge skill pool to choose from.

It's all a matter of reclassing and grinding to learn all the skills. Usually it's not necessary, as there are only really a limited set of actual useful skills that a character can learn. 


As for Kellam prologue, that's what happens no matter whom he marries to. I married mine to Cordelia (found their Stealth lessons pretty damn funny).

1- Oh ok that makes sense. Since I'm so used to Radiant Dawn which getting to a max level before promoting is actually pretty hard, I made the mistake here to upgrade some characters to an advance class before hitting lvl 20. Didn't matter at all on normal, but at a higher difficulty this would have been a problem.

2- Interesting. I guess now the second seal have some purpose lol. I personally only used it once to change Lissa's class, all the other ones were resting in my convoy. Although having all the skills will require a lot of grinding, which is something I never liked in FE, but I guess it will be necessary to beat the game on lunatic.

On Hard is really recommended that you at least level the prepromoted classes to 20 before promoting them. If you promote them right from Level 10, you'll be at a serious disadvantage regarding enemy promoted classes since they always hit level 20 before promoting. It's not unusual for enemies to have up to 6 to 7 extra points in stats if you don't level to 20 before promotion.

Getting all the skills isn't even necessary on Lunatic or on any difficulty. Like I said, most skills are irrelevant (like the Rally ones, except Rally Spectrum. Even that one is rarely used) and you'll end up using a limited set of skills (2nd gen characters are more versatile on this aspect, depending on how you planned the inheritance). Grinding for the ultimate team will most likely end up only being useful for streetpass battles and some of the paid DLC, which requires you to have the best team possible.

But yeah, if you want to get most of the skills for every character, then you'll end up burning through Second Seals. The same for stats as well, since some characters take a very long time to max certain stats (For example, Vaike only has at best a 25% Mag growth on Trickster, every other class he has 10% Mag growth) and that'll mean a lot of reclassing once you hit level 20.



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