| RicardJulianti said: They don't know what roughly a third of the GPU even does, so that 352 gflops number is the absolute minimum. If it is indeed 320 shader part @550MHz, than it's not minimum, it's what it can pull out from those shaders at theoretical maximum. Another thing to note about the PS4/720 supposed 1 tflop number is that all of these are purely theoretical limits. PS4 is rated at 1.84TFLOPS, which is what 1152 shaders give at 800MHz clock (and given what Cerny talked about customization, it's most likely what it will be able to pull out in reality). 1TFLOP is not supposed, that's the number folks at Epic said they need at minimum to run UE4 - without going into usual "oh, but it can run on mobile platforms", it is what it needs not to be drastically down-scaled. |







