CGI-Quality said:
burninmylight said:
CGI-Quality said:
burninmylight said:
CGI-Quality said:
burninmylight said:
I was about to type a similar point. Everyone raves about Sega's IP nowadays, but outside of Sonic, they sold like crap. Jet Grind/Set Radio and Shenmue are the quintessential must-have hipster games now, but they sold like crap back in the day, along with Virtual On, Chu Chu Rocket, Skies of Arcadia and a bunch of others I can't think of at the moment.
I see people online all the time begging for a Shenmue 3 or JSR sequel (and I wouldn't mind the latter + a new Virtual On), but I can guarantee you funding those projects would be the equivalent of shoveling a pile of money into a burning furnace.
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Sega games "sold like crap"? Define that and humor me.
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OK, fine. In this instance, "sold like crap" means "didn't sell enough units to recoup development costs, warrant a sequel, or push hardware." Shenmue sold 1.18 million units, an amount normally worthy of celebration back in 2000.
*UNFINISHED DRAFT, WILL RETURN*
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Really? Then why did Streets of Rage, Virtua Fighter, and Yakuza all have sequels? Daytona USA? Crazy Taxi? Virtua Tennis? I could go on, but I think I've made my point.
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I said I wasn't done and I would return to finish my post. Perhaps I didn't make it big and shiny enough for you to notice.
IF YOU HAD WAITED FOR ME TO LET ME GO BACK AND FINISH BEFORE "PROVING" YOU POINT,
-long ass post
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For that long essay, you still didn't disprove what I said. ;)
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You're right. Can't disprove something that was never really there.