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Roughly 500 GFLOPS would translate into 480 shader units at clock speed WiiU's GPU is running at (550MHz)...this is most likely why people disregarded it since WiiU is believed to have 320, which would put it at 352GFLOPS for that clock speed.

One way or the other, WiiU's GPU is more capable of PS360's, but unfortunately, nowhere near that 1000GFLOPS line that certain devs stated as minimum to make next-gen games translate easily across PS4/NextBox/WiiU.