The key thing man people often seem to forget. Wii game development budgets were much lower than PS3/360 counterparts. So they didn't need as many sales to break even either. It's just publishers at the time were looking for COD numbers or bust.
I thought most of the Wii 3rd party games that were cited as the reasons 3rd party games don't sell well on Nintendo platforms were actually pretty poor as games. Probably get a lot of hate for this, but I actually shelled out full price for games like Mad World and felt very ripped off. Conduit was also while fairly technically impressive for a Wii game, very mediocre as an actual product. However later gems like Sonic Colours and Goldeneye sold very respectably on the platform.








