By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Booyah said:
Someone posted this on another website. I'm not super tech savvy, but can someone verify if this could be the case?

I have an alternate theory.
A lot of modern CPUs have power saving features that keep the frequency/multiplier as low as possible to run basic functionalities. For example on Android, the frequency while you are browsing the OS remains very low to save power, and only increases as the system needs it.
I think it is likely the 1.24GHz rumor was always wrong. It was a best guess at best, and a complete oversight of how modern CPUs mitigate their power draw. I think it is much more likely that, instead of an overclock, Nintendo disabled the power saving feature on the Wii U OS to allow the CPU to always run at full speed. This will help with all of the loading issues since the CPU would not have to continously spike and then lower its frequency constantly. I believe this is possible even if there was a slight OC. Anyone who has overclocked a CPU before knows how unstable your OC can get if you do not disable power-saving functions.

Ironically enough, any person who knows how to overclock a CPU would say that person is talking crap. Power saving features don't limit an overclock by any significant amount, only makes a difference when you're already on the edge, and is only relevant on desktop hardware. Biggest red herring I've seen this week, can almost smell it through the screen.

There's so many idiots on the interent, they think that they can just base a whole theory on one little bit of factual information then just fill in the gaps with their pathetic little pea sized brain ideas on the world "just because it fits!"

(not you, person you're saying who said this).