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Booyah said:
Someone posted this on another website. I'm not super tech savvy, but can someone verify if this could be the case?

I have an alternate theory.
A lot of modern CPUs have power saving features that keep the frequency/multiplier as low as possible to run basic functionalities. For example on Android, the frequency while you are browsing the OS remains very low to save power, and only increases as the system needs it.
I think it is likely the 1.24GHz rumor was always wrong. It was a best guess at best, and a complete oversight of how modern CPUs mitigate their power draw. I think it is much more likely that, instead of an overclock, Nintendo disabled the power saving feature on the Wii U OS to allow the CPU to always run at full speed. This will help with all of the loading issues since the CPU would not have to continously spike and then lower its frequency constantly. I believe this is possible even if there was a slight OC. Anyone who has overclocked a CPU before knows how unstable your OC can get if you do not disable power-saving functions.

As I said in my earlier post. The 1.24 Ghz is a good fit for the PPC 750 architecture. There is no possibility that the Wii U CPU is anywhere near 3GHz. This CPU is not as weak as its clock speed suggests. Take a look at the PS4 CPU .. it is clocked at 1.6 GHz. Because it has a short pipeline it can handle more instructions per cycle.

Just stop comparing CPUs by their clock speed.