goopy20 said:
snowdog said:
Dark_Lord_2008 said:
PS4 will be around twice as powerful as the XBox 720. PS4 will be 3 or 4 times more powerful than the Wii U. 8th generation repeating the 7th generation in terms of specifications but PS4 should be able to blow the XBox 720 and Wii U out of the water in regards to consoles sales.
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It's actually a great deal closer to be repeating the 6th gen in terms of power with the Wii U being the PS2 equivalent, the 720 being the GameCube equivalent and the PS4 being the Xbox equivalent. The difference between the Wii U and the PS4 is a little larger but the difference between the 720 and PS4 is about right. And yes, the most important part of the Wii U - the GPU - is a complete mystery. The metal has been customised so much that the GPU line that it's based on is completely unrecognisable. We really don't have much of a clue. All we know for certain is that it's designed specifically to be a 720p machine, it has compute functionality, it has a DX11 equivalent feature set and that it has crazy texture compression. And that's it. There's around a third of the silicone that's completely unrecognisable.
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Like you said, we don't know how close the Wii U is to the ps4 or Nextbox. For all we know the Nextbox will be even more powerful then the ps4. What we do know is that developers are already having problems porting current gen games over to the Wii U. It has a cpu that is actually weaker then current gen consoles and the memory is also 40% slower then that of the ps3/ 360 in raw numbers, let alone the ps4.
On paper the differences seem huge compared to the ps4, but guess we will know at E3 :)
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I think we can take the rumoured specs of the 720 being correct. We're talking about an Xbox/GameCube situation with the PS4/720 respectively.
As for Expresso, the only thing that it's 'weak' at doing is floating point work. But that's what the GPU is there for. We're going back to a more traditional generation in terms of architecture, the 7th gen was a bit of an oddball.
The problems that developers have had with porting PS3 and 360 games to the Wii U are twofold. Firstly, the architecture is completely different. Secondly, developers have only had final tools and SDKs since November last year.