g911turbo on 09 May 2013
| snowdog said: There most certainly is such a thing as a console designed from the ground up to be a 720p machine. The 32MB eDRAM and 2MB SRAM on die for Latte are exactly the right size for a 720p native frame buffer. You really need to check out the Latte thread on Gaf. A game for the PS4 and 720 that's 1080p native will need only half the processing power when ported to the Wii U in 720p native. And that's before you take less AA, less impressive lighting, less impressive particle effects, more pop-in, less draw distance and longer loading times into account. Some of you seem to be convinced that we're going to have another Wii/PS3/360 situation this gen when this is simply not the case. The hardware currently doesn't exist to make this possible for a console yet unless you want a console the size of a small house, with a fan over 100Db that's going to cost over a grand lol. If a console has a big enough installed userbase publishers will always have developers coding for the lowest common denominator. The only thing stopping that last gen with the Wii was that the console had a nonstandard rendering pipeline. |
The lowest common demoniator might be the nextXbox though, assuming it is less powerful than the PS4. It does help the Wii U's cause a little bit if the next box is even less powerful than the PS4, but it doesn't necessarily guarantee ports.
Certainly doesn hurt though.







