RicardJulianti said:
Well, it probably cost next to nothing to port. Slap some HD textures on, put the gamepad stuff in, make sure it runs without crashing....ship it. If they get $27 per retail game being the publisher (based off of this: http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html ), that figures at around $8.9m (330k * 27)....then you add digital figuring at $35 (completely arbitrary as I have no clue on the digital margins) gives them another $11.5m (330k * 35) and they have earned themselves a nice chunk of change at just over $20m. I sincerely doubt it cost anywhere near $20m to make the port....so yeah, sounds like a "smash hit" to me. |
You got a point there.







