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rocketpig I do not see what you try to prove. The difference between pc and console is that there are pcs with different power playing the same game. Providing an option for 3024*2048 and 4aa makes sense since only much more powerful pcs than the ones targeted will use them. On consoles you have one performance level and you will try to get the optimum out of it. And this means that in higher resolutions the power used for aa will be used for more important things. I don't see the problem you have with this concept. If you add more pixel shader pipelines developers WILL find ways to use them even in low resolutions and in the end they will decide what looks better. Add the low 1080p userbase to this and you know why games on consoles rarely use this resolution. Different detail settings like on pcs are simply not there on consoles. And to the last poster yes there is a level of graphical quality where adding doesnt make much sense but for example the trickfilms you mentioned render hours for a frame so this level is far far in the future.