By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyros said:
I will support the point that most games are not designed for 1080p because higher resolution means less details on screen and most people do not have 1080p displays (me included) so I am quite content that developers go for more details in 720p instead of putting out less details in 1080p. This doesn't reflect directly to the limitation of the hardware. Its more a question of your target group. And the 1080p owners are a pretty small group at the moment. But this discussion goes round and round and round and ...

Higher resolutions means more details can be shown. You are probably confused and meant added effects, adding realtime effects requires performance, however with higher resolutions assuming infinitive power more effects at higher detail can be done.

Power however isn't infinitive, but at some point adding more effects isn't really desirable (like a woman using too much make-up). In animationed movies there is no such realtime power limitation, so what artists come up with is as intended with all bells and whistles attached, if your game reaches such levels of quality that artists feel no need to add more effects to improve image quality I would say its better to use any spare power for upping the resolutions and upping frames per second for fast paced games (1080p, 60 FPS).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales