Tom3k said:
Runa216 said: I'm supposed to be reviewing Soul Sacrifice, but after playing it for like five hours or so (probably less), I just can't force myself to pick it back up. The gameplay is solid, sure, and the writing it outstanding, but I've never seen such a well made game be so un-engaging. they put so much work into the lore and backstory but then relegated it all into reading datalogs. you don't FIND these beasts, you don't hunt them down, it's just a series of battles. it's Final Fantasy XIII all over again. Why do I care about these people? What's special about your player character? why can't I move or explore or, yu know, DO anything. what's wrong with shopping for items, exploration, etc. Ragnarok Odyssey was pretty simple and straightforward, but at least that had a PATH that CULMINATED in a boss fight or something. This is just "select a scene from a menu, be dropped into the middle of the fight, and good luck!" That is not fun. Collecting spells for sacrifice can be fun, yes, and accumulating things to combine and improve is good, and upgrading one's character is fine, but as mentioned, I've never seen a game so well made be so unengaging...aside from Final Fantasy XIII, and you all know what I felt about that game. |
And yet it makes perfect sense for this game. Since you're reliving the book entries (diary entries).
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That doesn't matter. He'll penalize it for not being what he wants, and not base it on the fact it's a monster hunting game with an actual story.
and like every other game in existence, you learn more about your characters as the story unfolds. Not sure how you didn't care about Sortiara though. I cared deeply about a character and that was just about 1.5 hours in.