happydolphin said:
S.T.A.G.E. said:
happydolphin said:
S.T.A.G.E. said:
happydolphin said:
S.T.A.G.E. said: The PS3 had the lackluster ports this gen, yet the console still had arguably one of the best libraries overall. |
So you're saying that the PS3 only had lackluster ports in its first year on the market? Did the PS3 get the 3rd game of a 6th gen trilogy while the GC/PS2/XB got the trilogy?
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Nope the cell made it hard for devs to figure out the PS3's architecture and sometimes the development came out a bit worse or better than the 360 depending on the developer.
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So you're not saying that the PS3 only had lackluster ports in its first year on the market and that the PS3 did not get the 3rd game of a 6th gen trilogy while the GC/PS2/XB got the trilogy?
So you're basically saying that the U and the PS3 have nothing in common in this regard?
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What third game?
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I'm referring to Mass Effect 3.
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Mass Effect was a lost cause, I dont think they should've ported that until its time. Nintendos relationships with devs are weird and they got plenty of late ports so Mass Effect 3 was one of the few they got. I really hope Nintendo doesn't contine to have current gen issues in the next gen, but of course I know they will. In Sony's case its kind of obvious that they had been fighting for years to get full Mass Effect support but couldnt since Microsoft paid for exclusivity to the 360. Nintendo was a little late and basically got the last bite of the sandwich. When EA bought Bioware they finally ended the trilogy lock Microsoft had for Sony. Thats what happens when you're persistent with third party, I guess.