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HappySqurriel said:

MikeB, if one Cell processor can so greatly improve the rendering of a scene in game while at the same time running the rest of the game's code why did Sony abandon their multiple Cell-processor per PS3 (in stead of a GPU) so early on in the PS3's design?


By having a PC world like dedicated graphic chip the design is much more similar and it's far easier to port legacy code. Also the RSX has other strongpoints than a Cell, so that approach is more powerful for now. It's more useful to have a dentist and a doctor in a village than having only two dentists.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales