| HappySqurriel said: MikeB, if one Cell processor can so greatly improve the rendering of a scene in game while at the same time running the rest of the game's code why did Sony abandon their multiple Cell-processor per PS3 (in stead of a GPU) so early on in the PS3's design? |
By having a PC world like dedicated graphic chip the design is much more similar and it's far easier to port legacy code. Also the RSX has other strongpoints than a Cell, so that approach is more powerful for now. It's more useful to have a dentist and a doctor in a village than having only two dentists.







