RolStoppable said:
A permanent stat booster in a game where you can attain an infinite amount of level ups. Not worth it. The only real problem in Nah's paralogue are the walls that open/close additional paths. Unlocking a door will cause all possible walls on the same horizontal line to collapse in the following enemy turn. Enemy skills are distributed randomly, in three attempts on two files I have seen the following amounts of enemies with counter: 1, 0, 2. Besides, shouldn't everything be a breeze for your overleveled beasts? |
That's why I said that it depends on how early in the game you do the mission, didn't I?.
In my map, I had 4 warriors with Counter. And no, I'm not using my overleveled characters during missions (with the exception of Chrom, because you can't not pick him). My "main" team consists of Henry, Say'ri, Anna, Pr. Marth, Serra, Florina, Marisa, Eirika, Titania, Mia, Karel, Matthew and the forced Chrom.
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"







