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RolStoppable said:
lestatdark said:

Like Rol said, it's not necessary, they just give you bonus items. That being said, I disagree with him about the items not being anything special. The last three items (for 3, 4 and 5 kills respectively) are a Speedwing, a Bullion (M) and a Hammerne staff, the last one is especially good depending on how early you are on the main quest. 

Also, I take back what I said about Inigo's being the hardest children mission. Nah's mission is just insane, the amount of enemies is ungodly and it seems that every warrior and their mother has Counter >_>. 

A permanent stat booster in a game where you can attain an infinite amount of level ups. Not worth it.
5,000 gold in a game with plenty of money. Not worth it.
A hammerne staff that is only useful, if you are the type of guy who cannot refrain from using rare weapons all the time.

The only real problem in Nah's paralogue are the walls that open/close additional paths. Unlocking a door will cause all possible walls on the same horizontal line to collapse in the following enemy turn. Enemy skills are distributed randomly, in three attempts on two files I have seen the following amounts of enemies with counter: 1, 0, 2.

Besides, shouldn't everything be a breeze for your overleveled beasts?

That's why I said that it depends on how early in the game you do the mission, didn't I?.

In my map,  I had 4 warriors with Counter. And no, I'm not using my overleveled characters during missions (with the exception of Chrom, because you can't not pick him). My "main" team consists of Henry, Say'ri, Anna, Pr. Marth, Serra, Florina, Marisa, Eirika, Titania, Mia, Karel, Matthew and the forced Chrom.



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