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RolStoppable said:
osed125 said:

_crazy_man_ said:

I can agree with Pair-Up going bye bye.  It was fun while it lasted but I can't see it being fun in another game.

I'm still on my first playthrough and imo the pair system works great. The main reason why is so great is because by doing that you can marry people and unlock conversions and all that jazz, in a different setting the pair mechanic might not have work like it did in the game. 

I used it a lot just to make sure one character married someone I wanted, or to see a funny dialog. If that wasn't the case I might have not used it like I did.

Support between people also raises if they fight adjacent to each other, that's how it worked in previous games. Marriages and children are features that already existed in Fire Emblem 4. The pair up mechanic isn't necessary and it has quite a few game-breaking implications.

On a related note, characters helping out adjacent units is another mechanic that shouldn't be used again. You can't plan reliable blocks anymore, because it might just so happen that that partner kills off an enemy that you want to stay alive to block another enemy from attacking. The result is death by random chance.

Yall crazy wanting Pair Up to be removed from future games.

I admit, it can be toned down, like removing the invincible dual guards (unless it is a skill) or reducing the frequency or even just giving enemies the chance to do it or whatever, but it makes battles better. This first game showed its wonders, the next game they should try to fine tone things if not master it

Although I can't see them reusing the whole second generation/playable children mechanic short of them remaking FE4... which actually would be pretty dope if they reused the Awakening engine.