Conegamer said:
Kresnik said:
Conegamer said:
Whilst I disagree with what he's saying, Sony creating a niche IP isn't what the Vita needs right now. It needs something massive, and releasing a game in their more popular franchises which isn't an FPS rather than throwing out new IPs all the time would help the Vita no end. These "niche" games make the system more appealing for the very select few and does nothing for the long term success of the system.
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It's the third-least-niche game on the console in Japan. And even though it probably didn't meet Sony's expectations there, that was still its primary purpose. Japan.
I also personally agree with the majority of your post, but it's a vast turnaround from the opinion (not saying it was your opinion) about the console in general which seems to be "No-one wants to play home console games on handhelds; make handheld-exclusive experiences like Pokemon and Layton!"
Which of course, Sony are actually doing, in a roundabout way.
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Oh no, in Japan it was certainly the right game at the right time, the sales speak for themselves there. But what I was more reffering to is that we need a game as big as Soul Sacrifice in Japan, in the West (as it were).
So if they get a game as big as Soul Sacrifice in the West with a price cut, it could do well. But I don't see anything along those lines on the horizon.
And "niche" is basically "a small audience", or demographic I suppose.
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I don`t know how Soul Sacrifice is a niche game and is any game witch sold poor is automaticly a niche game?