| oniyide said: The article is flawed becaue it ignores 3rd party games for the most part. YOu cant do that, 3rd party makes up generally 90% of any systems library. That is a large part to ignore. |
Doesn't make sense to talk about third party titles when Nintendo defined all three consoles in question - that is, third parties, relatively speaking, put out little of quality on N64, GC, or Wii. There were, of course, exceptions, but just as with sales numbers, if you list off best titles on each system, it will be dominated by Nintendo titles.
But we can look at third-party titles with relative ease, anyway. How about CoD?
CoD3 on Wii: 2.18 million (comparison: 2.62 million on 360 and 1.39 million on PS3)
CoD: Finest Hour on GC: 0.4 million (comparison: 2.89 million on PS2 and 1.21 million on Xbox)
Pretty clear-cut, here. CoD sold far better on Wii than on GC, even when sales on the other consoles were about the same as on the previous gen. And then, Infinity Ward proceeded to not put CoD4 on the Wii. Even still, the worst-selling Wii CoD title still easily outsold the best-selling GC CoD title.
How about Mario's counterpart, Sonic?
Sonic and the Secret Rings on Wii: 2.59 million
Sonic Adventure 2 Battle on GC: 2.56 million
Sonic sold better on Wii than on GC, albeit by only a small amount. This, despite SA2B being considered one of the best 3D Sonics to date and Sonic and the Secret Rings being a spinoff.
Resident Evil?
Resident Evil 4 Wii: 2.14 million (total over five titles was 5.05 million)
Resident Evil 4 GC: 1.69 million (total over six titles was 4.59 million)
So it's pretty clear-cut here, too.
Looking through the remainder of the top Gamecube titles, very few that were "core" had counterparts on the Wii to make comparisons with. We could compare, for instance, LEGO Star Wars, which Wii wins hands-down. Or perhaps you'd rather compare Final Fantasies, in which case Wii got nothing but a cruddy direct port of a DS title and a spinoff that didn't play anything like FF games normally do (or perhaps SoulCalibur, which also got a completely different spinoff).
Meanwhile, Wii had games like Epic Mickey, Monster Hunter Tri, Star Wars: The Force Unleashed, Goldeneye 007, House of the Dead, and Red Steel, which all broke 1 million (by comparison, GC had Tales of Symphonia, Final Fantasy: Crystal Chronicles, and SoulCalibur II, and that's it).
Gamecube has 50 "Shooter" games (as defined by VGChartz) that managed to even sell 10,000, and only 6 sold over 500,000 copies. Wii had 67 reaching 10,000 and 18 that broke 500,000.
Gamecube had 28 "Role-Playing" games reaching 10,000, and 8 reaching 500,000. Wii had 34 and 7, respectively.
"Fighting" games, Gamecube had 41 and 6, Wii had 45 and 7.
"Action" games, Gamecube had 85 and 17, Wii had 198 and 44.
"Strategy" games, Gamecube had 11 and 3, Wii had 22 and 1.
So, outside of a little loss under "Strategy" and "Role-Playing" at the high end, the Wii outperformed the Gamecube on almost every point, here. I'd say that rather comprehensively demonstrates that the Wii didn't lose any core gamers regarding third-party titles.







