AnthonyW86 said:
Xbox 360: 240 Gflops, 512mb ram, 22.4 gb/s bandwidth Wii-U: 370 Gflops, 2gb ram, 12.8 gb/s bandwidth Playstation 4: 1860 Gflops, 8gb ram, 176gb/s bandwidth Also PS4 can use the gpu for big compute calculations like physics, the Wii-U can't. |
Even if we knew the floppage of Latte (which we don't), flops measurement doesn't tell the whole story. There's over a third of the GPU silicone that's a complete mystery. I'd say it's quite likely that Nintendo have included some sort of evolution of the TEV Unit in Flipper and Hollywood that will give developers (and most importantly engines) 'free' use of common shader effects. And Latte also has compute functionality, it's been confirmed from the horse's mouth.
As for the bandwidth of the RAM, you've got to remember that latency is more important than bandwidth. You've also got to consider that the difference in the size of RAM can be negated somewhat by Nintendo's mental compression algorithms, the same algorithms (I'm guessing) that enabled a game like Jett Rocket to squeeze into 40MB of data on WiiWare.
And when comparing the 360 to the Wii U you've also got to take into account that the Wii U has dedicated silicone to handle sound, IO and OS functions whereas Xenon has to deal with all that itself, the fact that Xenon is in-order and Expresso is out-of-order and that, contrary to popular beleif, Broadway in the Wii outperforms Xenon in general processing tasks. Xenon will outclass the Broadway and Expresso at double precision floating point operations, but then that's what the GPGPU is for.
You've all got to remember that Ninto have the best hardware engineers in the business and that we know so little about what's under the hood of the Wii U despite the world and his wife performing teardowns on it. The proof is going to be in the proverbial pudding when we see what the likes of 3D Mario, Mario Kart 8, Metroid and Zelda look like.
One thing I'm certain of is that due to their forward thinking with their choices of hardware and architecture developers will find porting between the Wii U, PS4, 720 and PC a great deal easier than porting to and from the Wii which had a nonstandard rendering pipeline, and by the looks of the launch ports it appears that if they are using an evolution of the TEV Unit it doesn't share the headaches with porting issues that the predecessor had.
I'm quite confident that once the Wii U starts selling publishers will ensure that there's a Wii U SKU of every major title and that said titles won't be beyond the Wii U's hardware to reproduce on the platform until the end of the Wii U's lifetime. I gurarantee you all that we'll have PS4 and 720 owners complaining that the Wii U is going to be holding back games, the same way we had Xbox and GameCube owners complaining about the PS2.







