Just started to read that article.
The first paragraph is completely wrong.
The Sega Dreamcast launched in 1998 in Japan, so was not rushed for 9-9-99 in the US. And the PS2 only launched 6 months after this in Japan so he's comparing a US release to a Japanese release. The Dreamcast had over 12 months on the PS2 in the US and Europe.
As for Nintendo always having under powered consoles. Wii is the first system that didn't keep up, and financially that was a solid move. Nintendo couldn't afford to pump out a high end PC sold at a massive loss. Prior to the big boys from other markets getting involved in Gaming, Nintendo were generally up there on a power front. The N64 contrary to popular belief wasn't under powered compared with the PS1, it just had a different architecture. Same for the GameCube. Technically it was capable of superior visuals to the PS2 and I'd argue even the Xbox. It just worked differently (was designed for streaming content rather than loading it all in one go, hence ultra fast ram, but not masses of it). Sadly for Nintendo because GC wasn't the main player, games weren't developed with this architecture in mind leading to the noticible frame rate issues etc in many multi platform games.
That "article" is so full of guff, I have to question if he was actually gaming in 1999. or if he's just studied IGN and GameSpot.








