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Kytiara said:
@MikeB: I don't think talking about ray-tracing while also discussing modern video game graphic techniques is all that useful. Raytracing is just number crunching, which has already been shown is something the ps3 is good at. The whole point of vertex shaders, etc... is that ray-tracing isn't practical for real time apps like games (yet).

The number crunching potential of the SPEs can be used for adding effects, I just used the Raytracing example to debunk what can and can't be done (as the RSX wasn't used in the rendering of graphics on Linux).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales