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Otakumegane said:
KHlover said:
I think a level editor in NSMBU would have made more sense, designing a level in 2D is easier than in 3D
(Source: I actually made some decent levels with the NSMBW "Reggie" level editor whereas I suck with every 3D level editor I've come across so far)


Maybe not everyone, but if some people can make Pushmo puzzles so well, I'd say they have some good level designers there.

Pushmo is a 2.5D puzzle game, I don't think you can compare creating a Pushmo puzzle with creating a 3D Mario stage. The latter is FAR more complex.