Otakumegane said:
KHlover said: I think a level editor in NSMBU would have made more sense, designing a level in 2D is easier than in 3D (Source: I actually made some decent levels with the NSMBW "Reggie" level editor whereas I suck with every 3D level editor I've come across so far) |
Maybe not everyone, but if some people can make Pushmo puzzles so well, I'd say they have some good level designers there.
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Pushmo is a 2.5D puzzle game, I don't think you can compare creating a Pushmo puzzle with creating a 3D Mario stage. The latter is FAR more complex.