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MikeB said:

You are wrong on all accounts, the RSX can pull off more shader ops per second. RSX + Cell crush the shader op potential compared to the Xenos.

(off topic raytracing)

Please don't start name calling and especially when you're wrong you only shed a bad light upon yourself. You don't grasp what can and cannot be achieved.


The difference between Xenos and RSX in raw specs is very slight.  The RSX has 24 pixel-only pipelines that do 2 vector ops per cycle, and it also has 8 vertex-only pipes that do one vector op per cycle.  The Xenos has 48 pixel-or-vertex pipelines that do one vector op per cycle.  The RSX has a 10% clock speed advantage.