MikeB on 21 February 2008
@ Entroper
Texture streaming has been around ever since graphics cards had their own memory. It's simply a programming technique that can be applied to any hardware that has multiple levels of storage with their own size/speed tradeoffs.
PCs for the most part had large enough harddrives and up until now no console had one really large enough by default to be of much use, thus this approach was of less use for console in the past. (a harddrive was however already optional with the Amiga CD32, no games other than installed desktop [/home computer model] Amiga games used it though)
With regard to 360 vs PS3, the PS3's default harddrive is an advantage as well as the huge space and constant streaming speed provided by Blu-Ray technology.







