LordTheNightKnight said:
So what if Blu-Ray and the hard drive allow more texture room in the Roms? You still need room in the RAM to actually show them off. That is why 1080p is not feasible for most games. Resolution needs RAM to be higher. The PS3 has only 512MB. It's not that hard to put together. |
We are talking about a device which has very high bandwidth, so not all data needs to be in memory for levels like was for instance the case for Resistance 1 and Motorstorm, first generation PS3 games which only streamed 7.1 quality audio. Note they do still look great even while having all the data pre-loaded for each level!
This is where texture (and to lesser extend geometry) streaming comes into play. With Ratchet and Clank: Tools of Destruction Insomniac's game engine matured further into a next gen gaming engine.
To quote Insomniac:
"Ratchet & Clank on the PS3 uses texture streaming which allows us to get about 150 MB of extra VRAM in each level. This allows for much higher resolution textures than we used in Resistance, as well as more texture variety."
However that's only the beginning, expect more texture streaming as well as geometry streaming for Resistance 2.