lestatdark said:
irstupid said:
lestatdark said:
Counter is probably the most annoying thing in the DLC maps. If Astra activates and I don't manage to kill the enemy it automatically means death for my character. I guess it was meant to actually be a deterrent against powerhouse abuse, but still it's annoying as hell.
Edit - 42 Luck Donnel with Armsthrift is nothing short of amazing .
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Yea astra used to be my favorite skill, now I usually un-equip it as soon as I learn it. At least until I have 70+ hp
Yea I had like 48 or 49 luck with Donnel on one of my playthroughs, and you just can stick a brave weapon or whatever you want on him and no worries. Weapon never breaks.
I'm planning on having Donnel I think marry LIssa so that Owain can get Armsthrift so taht I can have him have that one sword he likes the whole time and not worry about repairing or finding another in the ifninite regalia dlc.
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Sometimes even with 70+ HP, Counter can still kill your character. My Assassin Olivia has 78 HP and against the Lvl 20 Warrior with 79 HP on Eliwood's map, she gets automatically KO'ed if Astra activates.
I married my Donnel to my FeMU basically to give Morgan Adaptability from the get go. Since he'll be able to reclass to Mercenary, I'm not too worried about Armsthrift for him. I might give Donnel/Lisa a go on my next file though, since it's the only way for Owain to get Armsthrift (I'll also be going for a 3rd Gen Morgan).
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By the time I recruit Morgan his parents are usually so high in stats that he is already maxed out in his tactician or whatever he comes as class. So i don't care about Adaptability for him.
i just said 70+ cause most counters I found have 65 hp. I'm sure there are those that have more, but I don't recall them. Thus my philosophy is just have more hp than enemy then no worries for Astra.