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weezy said:
Dallinor said:
There won't be 100 enemies on screen in game though. The AI isn't sufficient for it. All the locust had to do was run down a street in the scene they showed, and even so, some were running into cars etc. It is nice to see that the engine can handle rendering 100 moving enemies at once though.

The meat cube and liquid orb was pretty cool. They could really do a lot with those effects and tools.

Overall they've done some nice work on the engine.

Dallinor do you work for Epic?

No?

 Are you trained to use Unreal Engine?

No?

Well then you dont know jack shit about game making. All you know is how to play game's.

Lol


Nice one weezy...

How about you take the time to read what we both wrote, take longer then 20 seconds to write up a reply, and then perhaps even come up with a valuable contribution to this thread? Something more useful then 'you dont know anything about this lol'.

Perhaps try to refute my statement by explaining why it is possible?

I don't think it's possible to have 100 enemies on screen at once, with perfectly working AI, acting realistically, in a graphics packed game like Gears Of War. Or at the very least the devs don't have the time or resources to make it so. I'm basing this logic off what other developers have managed to achieve in the past, what other games in this genre are like, and the AI in general of any game I have ever played.

The Heavenly Sword devs were said to have spent a long period of time working on the AI in the game, but there was only ever about two dozen enemies on screen at once with realistic AI (Even then some of them sort of shuffled around, not attacking). I would also imagine it would be easier to do it in a game like HS which is just hack and slash. In Gears the enemies would need to be shooting and taking cover etc.

I'm more then willing to accept I'm wrong if someone with a detailed knowledge of this can come in and say "no you're incorrect because..." etc.

If Epic do pull it off, it will be a huge advance in the gaming industry. I almost hope I'm wrong. It will be leaps and bounds ahead of what any other developer has managed to achieve up to this.