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curl-6 said:
oniyide said:
curl-6 said:
oniyide said:
curl-6 said:

oniyide said:

 Name the games, and i could probably show you something similar on 6th gen consoles.

Your second sentence makes no sense. I can name a few games that could not be done of PS2. YOu seem caught up on visuals which tell me that you really dont know what it goes into making a game. LEts that the last Elder Scrolls, wont run on PS2. YOu know why? Xbox couldnt even run Morrowind with HEAVY downgrading, an Xbox was more powerful than PS2, you think that PS2 could run Skyrim? Just Cause2, what about GTA4 or 5, Bioshock Infinite. How far do you downgrade until a game is no longer the SAME game? YOu also seem to ignore the multiplats between PS360 that are vastly different games.

The Wii COD games, (except for COD3) all push its RAM (which is bigger than any 6th gen console) and its CPU, which outperforms the Xbox's. Jett Rocket does more quantity and quality of multitexturing (while maintaining 60fps) than the 6th gen systems could handle.

And there's no definitive line where a game stops being "the same." It all depends on what sacrifices and differences people are subjectively prepared to accept.

so in one paragraph you say that Wii can handle games that 6th gen games couldnt handle but in another say that you can port anything to anything? which one is it? YOu cant have your cake and eat it too, Wii isnt special anything on it could be ported to 6th gen systems. IF we are going by your port theory. 

Wii has twice the ram of GC. PS3 has more 3 times the ram of Wii if they can get a game; COD made for PS3 to run on Wii(with alot of sacrifices) why would the GC be that much different? it makes no sense.

What I mean is, you can run a version of a game on a significantly less capable console, one that might run quite differently, you just can't run the SAME version. Like Wii can run Dead Rising, but not the same version as 360, and the PS3/360 can run a version of Crysis 3, but not the PC version.

Compressing COD (Except COD3, which was a PS2 port done by two guys, I kid you not) down to the Wii was already a very difficult task; halving it again when its already bursting at the seams presents a problem. 


fair enough but why not just take the WII engine for COD, lets face it, it is its own engine and do exactly what they usually do anyway. Hell they could just take the GE engine which itself is a modified COD Wii engine.

Take the COD Wii engine, (which, besides COD3, is the PS3/360/PC COD4 engine) or the GE engine, and port to GC, you mean? Those engines should run on GC alright, but you'd have to cope with a streaming world was hell to get down to the Wii's 88MB much less GC's 40MB, and an AI/animation workload that stresses Wii's CPU which is pretty much GC's at 150% speed.


Streaming world? LOL no, we are talkng about a FPS here, a very linear one at that, you are giving COD way too much credit. So GC would have no problem handling those. As they have done so in the past. They would just make more sacrifices just like they made to get alot of the HD games to run on Wii. No big difference. As you said you can port anythng to anything.