ethomaz said:
KHlover said:
"A modchip doesn't magically make the console able to run custom code (e.g. a GC or PS2 emulator), it just tricks the existing system software into running the code it can already load from a different place (i.e. it can ONLY run "legit", signed games, and it will ONLY run them if the system menu would have loaded them anyway i.e. they have to be from the correct region). "
No they can't do "everything they wants", IF this is legit they still only can play backups. Bad enough as it is, but still with Region Lock and no true Homebrew. Also, the Xbox360 also was "hacked" pretty fast and piracy didn't phase it very much. The fact that you'll have to pay (likely relatively much) money for it will turn many people off.
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The first hack are always like that... after that more guys have access to there resources and more exploit are being opened... Nintendo will try to fix they but it is a hard word.
I think run Homebrews is a matter of time. |
First modchip - Feb 2007
Twilight Hack - June 2008 (aka beginning of commonly used homebrew) Source
The Twilight hack used bugs in a system update btw. and had nothing to do with the modchip. It still might be quite a long time until something similar is aviable to the public ( I am aware that Marcan&co. already hacked it, but they won't release it to the public).
Oh well, we'll see how it turns out. So far piracy hasn't really hurt a single system besides the PSP, I hope for the best.