By using this site, you agree to our Privacy Policy and our Terms of Use. Close
anonim1979 said:

Well let me repost one thing I said somewhere else:

Many small things that added up:
the most one being weak GPU with broken scaller, memory in two pools, bigger OS that left system with less free RAM, Cell that was hard to program and had only one all-purpose core for 'normal' code and 6 co-processors that could only run specific code....

As one dev said:
http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest


"Xbox360: Other than the big-endian thing, it really smells like a PC —until you dug into it. The GPU is great —except that the limited EDRAM means that you have to draw your scene twice to comply with the anti-aliasing requirement? WTF! Holy Crap there are a lot of SIMD registers! 4 floats x 128 registers x 6 registers banks = 12K of registers! You are handed DX9 and everything works out of the box. But, if you dig in, you find better ways to do things. Deeper and deeper. Eventually, your code looks nothing like PC-DX9 and it works soooo much better than it did before! The debugger is awesome! PIX! PIX! I Kiss You!

Ah, nice find! I can put this to my list of quotes which show how easy XBoxes always have been for devs!