Nem said:
You care to elaborate? It would give common ground for 3rd parties to negotiate with Nintendo, it would allow easy acess for engine architectures popular in the west to be compatible with Nintendo platforms and it would tap into all the licenses sold for development on other platforms. They could actually lower the price on the engine licence when its used on Nintendo platforms.It seems very beneficial from Nintendo's point of view. From Epic's point of view would be beeing part a a grander group with better work stability. Epic's business by itself would not require any changes. It would just be addition to Nintendo's viability as a platform and hold some pressure over 3rd party publishers and its competitiors.
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Well it's a bit of a conflict of interests. Epic's main source of income is licensing their engines for use on mostly non-Nintendo platforms. So Nintendo would have to choose between providing software support to companies developing for competing platforms and severly crippling Epic's value by restricting Unreal Engine to Nintendo hardware.
Naturally, Unreal Engine would start to look less appealing if its license carried a stipulation that every game developed for it HAD to have a Wii U version. Nintendo could do it, but I don't see why they would.