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^There'll be some in the main team. For the streetpass team, I wanted them to all out zerg rush the opponent, namely their weakest link. That's what the AI generally does, and from what I've seen, if they're in attack range, they'll attack no matter what, even if it's suicide, and even if it would be better to heal. So with my team's high mobility, they'll always be in attack range, so I can't see much healing going on. Plus I can name the team Dark Skies or something cewl like that hehe.
You got any ideas as to what skills I could use in place the question marks?