Aldro said:
:P But GoWA has a much more linear and static nature compared to TLOU and Beyond. I understand if we're discussing graphics from a technical angle, but history on terms of awards show that the games that usually get the most awards are the ones that fullfill the merits of what Ascension currently has. The same way Heavy Rain didnt beat GoW3, I dont see Beyond beating GoWA either to be fully honest. As for TLOU => They are doing too much with the AI and going against all the "UC IS TOO LINEAR" stuff which will ultimately make areas not as polished as a straight linear corridor. Guess time will tell. |
Not for me but i wanna say one thing in GoWA - TLoU comparison.
I agree 95 %, not only with this TLoU part. What have the AI and bigger areas in common with graphics ? Isnt AI CPU, not GPU ? If they have time and ppl to polishes areas, so why not to do it ? For me TLoU already looks better than U3. Maybe better engine ? TLoU areas looks amazing for me and this discuss is apples vs oranges for me.
GoWA looks also amazing, better than GoW 3 for sure, moreover SSM put in Ascenscion more platforming, better enemy AI + faster, deeper more tactical combat system + the whole multiplayer for first time ! They can do it, so why not ND could not polished bigger areas in TLoU ? They got hired some workers and TLoU is almost 3 years in development.