zorg1000 said:
pezus said:
TruckOSaurus said:
pezus said:
Carl2291 said: Mario Kart and Smash Bros. are consistant 5m sellers. People buy consoles for these games. Theyre system sellers. Mario Kart on homeconsoles generally has an attach ratio of ~30% When 30% of people who own your console buy a certain game, I think its a system seller. |
Mario 2D platformers are consistent 5m sellers. People buy consoles for these games. They're system sellers
2D Mario on homeconsoles generally has an attach ratio of 20-30%.
When 30% of people who own your console buy a certain game, I think it's a system seller.
Just sayin' .
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Are you saying NSMBU won't sell at least 5m?
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No, no. And I'm not saying NSMBU isn't a system seller either. Just that a system seller isn't enough when the system just isn't a hot item. MK was a system seller back in the day too, yet it didn't save GC from being a complete disaster sales wise.
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Gamecube had alot of things going against it back in the day
1) it was late to the party, PS2 had a year head start and had a huge install base by the time GC released.
2) It had an image problem, was purple and looked like a toy while PS2 looked like a typical DVD player and Xbox resembled a PC.
3) Most of its major games werent what people wanted/expected. At Spaceworld 2000 Nintendo showed off a realistic Zelda and Mario 128 and instead released a cartoon Zelda and Mario on vacation, also Donkey Kong became a music game, Star Fox left the cockpit to fight dinosaurs
If GC came out in 2000, looked more sleek (similar to Wii and controller like Wii U pro controller), replace Wind Waker with Twilight Princeas, Sunshine with Galaxy, instead of SF Adventures release Dinosaur Planet and Assault, replace Donkey Konga/Jungle Beat with DKC Returns, add in NSMB it easily could have sold 40+ million and 3rd party/mature games could have sold better due to not having such a kiddy image.
Dont get me wrong I love gamecube and ia my favorite console but it definitely messed up in some areas that hurt it sales alot.
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