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Shinobi-san said:
Hynad said:
RazorDragon said:
Hynad said:
RazorDragon said:

Maybe because, well, the polygons are being spent elsewhere, like in the huge detailed environment? No current gen console game has better character models than Heavy Rain, but there is a strong reason for that.


The huge detailed environment? With sprite based folliage? Flat watter edges on that beach? The draw distance is good. Maybe a bit better than what was seen on console with games like Skyrim, Red Dead Redemption, or Farcry 3. While at the same time, JRPG's don't make extensive use of physics in their enviroments. Most everything is pre-calculated or just animated in a way because it looks cool that way. 

It does have a certain cool factor when it comes to its looks. But that's not due to technical feats.


I'm talking about the polygon count. The environment seemed quite high poly for me when comparing to current gen games. You also need to think that the game was probably alpha when it was shown, so sprite based foliage and flat/square water edges can be excused till we get new screens of the game.

I highly doubt the sprite based folliage is gonna change. That's the method they used for Xenoblade Chronicles. It was effective though. As for the environment being high poly... I don't see that. Mountains are painted with good textures, and the ground and water all look flat. But the textures are used to give the impression of added geometry.

I don't see how you can have any sort of conclusive opinion about the graphics based on a 1 min trailer.

And to be honest despite all the amazing looking games this gen....this still made my eyes pop. Maybe its the music, maybe its the scope i honestly dont care.

I sure as hell wasnt counting polygons while i was being amazed by the footage

As I said a few times again, I never said the game doesn't look great. For any JRPG enthusiast, this looks like one hell of a game.  

The character models are barely any better than those found in FF XIII, the draw distance sure makes the game seem massive and immersive, but the excuse that since it's an open world game, they had to sacrifice the amount of polygons used for character is actually saying quite a bit about the limitation of the hardware.

So yeah,  to say this looks technically more "next gen" than anything that was shown from the PS4 event...  ¬_¬