Hynad said:
| RazorDragon said:
Maybe because, well, the polygons are being spent elsewhere, like in the huge detailed environment? No current gen console game has better character models than Heavy Rain, but there is a strong reason for that.
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The huge detailed environment? With sprite based folliage? Flat watter edges on that beach? The draw distance is good. Maybe a bit better than what was seen on console with games like Skyrim, Red Dead Redemption, or Farcry 3. While at the same time, JRPG's don't make extensive use of physics in their enviroments. Most everything is pre-calculated or just animated in a way because it looks cool that way.
It does have a certain cool factor when it comes to its looks. But that's not due to technical feats.
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I'm talking about the polygon count. The environment seemed quite high poly for me when comparing to current gen games. You also need to think that the game was probably alpha when it was shown, so sprite based foliage and flat/square water edges can be excused till we get new screens of the game.