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Kaizar said:
walsufnir said:
Kaizar said:
curl-6 said:
NintendoPie said:
"gaseous object rendering"

Wait, what? Are we talking about Saturn or something?
(I've heard around the webs that the 3DS has more "modern techniques" but not updated engines and such. I don't know how that possibly works out, but whatever.)

Gaseous rendering on the Saturn? It struggled just to do trasparencies. The fog is Resident Evil Revelatons is the kind of rendering they mean.

Basically, the 3DS can't draw as many polygons or pixels as the Wii, but it comes with more modern lighting effects.


Well I know the shadows improve with even every single minor firmware update.

So the gaseous rendering also I proves with firmware updates. I'm curious on how the fog in Resident Evil: Revelations looks like on Firmware 5.1.0-11.

WHAT? Game-engines evolve on 3ds with firmware-updates?! MMD.


Well the 360 use to have pixelated shadows when it came out in 2005 and so did the PS3 when it came out in 2006.

Didn't they later fix these problems with firmware updates for the 360 & PS3 use to have pixelated shadows.

And the Wii U drastically improve its loading times with a firmware update.

The graphical improvements in the PS3 and 360, as with any console, are the result of developers gaining more experience with the hardware and programming their games more efficiently.

No offense, but most of your claims are WAY off base. It's okay, I too spent a while not really knowing what I was talking about. You've just gotta be willing to learn.