| Jumpin said: If Nintendo focused on a system with heavier graphics, there would have been a larger drought and larger expenses to the company. The big issue right now is that Nintendo has not released or announced any compelling games aside from this elusive "X" game which they are not telling us anything about. Only a 2D Mario game that seems like the follow up to an extremely disappointing 3DS title. |
They would have much larger third party support if they had simply made more of a PC-like console with a reasonable amount of horsepower under the hood. It's not even that expensive these days, they'd have to give up their dream of a tiny console that only consumers 33 watts of electricity though, that would have been impossible.
As far as Nintendo's own games, I don't think they really care what the horsepower of a system is, you'd have NSMBU, but it would run in 1080p with better anti-aliasing, but otherwise would probably be the same exact game. That wouldn't add a ton of development time.
What you WOULD get would've been games like BioShock 2, MGS Rising, Dead Space, maybe even (gulp) SimCity during this period, because it would have been easy for devs to port the (superior) PC versions. It would also get all the PS4/720 multiplats by virtue of having a headstart and a bigger userbase for the first year at minimum.
It could have basically been the Playstation 2 of this generation.
I don't even think casuals like the uber-expensive giant sized controller. It's the anti-thesis of the Wiimote, which was simple, inviting, and chic-stylized. And its cheeeap, so they could've thrown in a Pro Controller shell for the hardcores and then pumped the rest of the hardware budget into the chipset.







