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curl-6 said:
Kaizar said:
curl-6 said:
Kaizar said:
curl-6 said:
Kaizar said:
Otakumegane said:
It has better shaders, less poly count.

In terms of pure power, 3DS is weaker. (See DKCR being 30FPS on 3DS and 60 FPS on Wii)


The 3DS has 160 million polygons.

How many triangles could the Wii possibly have?

No offense, but I don't think you know what you are talking about.

You claimed the 3DS had an eight-fold CPU advantage over the Wii, and this 160 million numbers smells like more BS.


GPU @ 300 MHz has 120 million triangles.

GPU @ 200 MHz has 80 million triangles.

Either way, it seems to put the Wii in its place.

The specs say 15 million polygons. Rogue Squadron 3 on the Gamecube, a system weaker than the Wii, pushed 20 million.


15.3 million polygons

@ 100 MHz = 40 million triangles

@ 400 MHz = 160 million triangles

800 million pixel performence

@ 100 MHz = 400 million

@ 400 MHz = 1,600 million

I read the entire specs.

So in addition to having a lower polygon oputput than the Gamecube, which was in turn weaker than the Wii, thhe 3DS's pixel output was only a little higher than the Gamecube. (648 Megapixels)

The Wii GPU was a 50% increase over the Gamecube, putting it comfortably above 3DS in both polygon and pixel output.


Doesn't that mean that the Wii has 40 million triangles?

Well, I know the GPU clock speeds:

Gamecube = 194 MHz

Wii = 243 MHz

3DS = 400 MHz

Plus the Wii looks as small as the 3DS without its disc drive, so I find it hard to believe that the Wii with older Hardware at $250 could have better technology. Why wouldn't Nintendo use better technology in a newer $250 Hardware?