curl-6 said:
Kaizar said:
curl-6 said:
Kaizar said:
Otakumegane said: It has better shaders, less poly count. In terms of pure power, 3DS is weaker. (See DKCR being 30FPS on 3DS and 60 FPS on Wii) |
The 3DS has 160 million polygons.
How many triangles could the Wii possibly have?
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No offense, but I don't think you know what you are talking about.
You claimed the 3DS had an eight-fold CPU advantage over the Wii, and this 160 million numbers smells like more BS.
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GPU @ 300 MHz has 120 million triangles.
GPU @ 200 MHz has 80 million triangles.
Either way, it seems to put the Wii in its place.
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The specs say 15 million polygons. Rogue Squadron 3 on the Gamecube, a system weaker than the Wii, pushed 20 million.
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15.3 million polygons
@ 100 MHz = 40 million triangles
@ 400 MHz = 160 million triangles
800 million pixel performence
@ 100 MHz = 400 million
@ 400 MHz = 1,600 million
I read the entire specs.