Soleron said:
If true, why don't we see this in movies, given that they can be rendered as slow as you like? |
I meant Avatar quality graphics, not real life. I missed the mark on what Cheebee was saying. Like the normal maps that make up characters are normally based off of high resolution models. For instance, Metal Gear Solid 4, Snake's model is 10k polygons. The normal they use for it is based off a model with 400k polygons and that's the model that's smoking during installs.








