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Soleron said:
darkknightkryta said:
Cheebee said:
Lol, I doubt there would be any devs that could handle development on such a level and maintain a successful business model without going under.

Except most devs actually develop with that level of detail, they scale their work down.

If true, why don't we see this in movies, given that they can be rendered as slow as you like?

I meant Avatar quality graphics, not real life.  I missed the mark on what Cheebee was saying.  Like the normal maps that make up characters are normally based off of high resolution models.  For instance, Metal Gear Solid 4, Snake's model is 10k polygons.  The normal they use for it is based off a model with 400k polygons and that's the model that's smoking during installs.