mrstickball said: In every enterainment medium, except for Video Game production, there have been drastic ways to reduce costs of producing forms of entertainment: Home Recording Studios have hampered album costs for both many indie bands and major touring artists, computer workstations and cheap high-def cameras have allowed movie creators to drasticly reduce costs of a high budget movie (Robert Rodriguez's action movie Once Upon a Time in Mexico was made for a fraction of typical hollywood blockbusters, by using $3,000 cameras, a home studio for the soundtrack, and a film editing workstation at home).
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Gotta call you out on this one. Once Upon A Time In Mexico was a modest budget for a big film, but the cameras they used cost somewhere around the $100k mark, maybe up to $150k (not sure for dollars or exact price back then), and each lens costs about the same. The editing studio would have cost an awful lot as well, Rodriguez just happens to own one.
Shooting on HD costs pretty much the same as 35mm, and home editing for a feature is far from the norm.
Game budgets will become like movie budgets, there will be a wide variation between them, and in time, with the advent of new and better technology, the difference will not be as apparent as it is now. There will always be big budget blockbuster games but, like films, they will be an established series or development teams and there will only be a limited number per year.







