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brendude13 said:
RazorDragon said:

15.3M polygons/sec is for the 2006 version at 200MHz. Here are the specs for the 2008 ver.(65nm), which clocks in about 40M Tri/sec at 400MHz: http://people.csail.mit.edu/kapu/EG_08/Mobile3D_EG08.pdf

Also, no doubt it's running lower than 400MHz. The maximum allowed core frequency is almost never used in portable devices because of heat and battery issues. About the CPU, nobody knows. I find it quite hard to be two ARM11's at 266(and with one being used to wireless functions, so pretty much only 1 core for graphics), since the graphics shown on the 3DS absolutely wouldn't be possible with such an old chip clocked that low. ARM11's can go up to 1GHz, I don't even believe it's possible to underclock one as low as 266MHz.

http://www.dmprof.com/english/e_products/e_pica_200/

Tadaa. Surprised I didn't think of that before, checking DMP's website. If 3DSbrew is right about the 3DS's GPU clock core, then it will be achieving around 20M polygons/sec, about the same as the Gamecube I believe.

Still not sure about the CPU. Early reports before the 3DS was released said it was either two ARM11's or a dual core ARM11 at 266Mhz, I've seen other "sources" that say it's higher than that though.


DMP's site may not be up to date at all since these specs are the same from 2006, when the GPU was made, and it seems that the GPU was upgraded based on the 2008 presentation.

About 3DSbrew, I find it hard to believe these specs are true since this site came out of nowhere with info that also came out of nowhere. Also, thanks to hinch's post, it seems that the lowest possible clock for an ARM11 is 350MHz. Makes no sense to me go beyond that and underclock the CPU lower than the lowest possible.